Features
Fun in the sun: Outdoor activities for all ages
Fling open the doors and get outside. These games and
activities offer preschoolers and school-age children opportunities
to exercise their bodies while building creativity, stamina,
and social skills.
Games for grass and playgrounds
Play running, chasing, and jumping games on grass or other
cushioned surfaces. You’ll bandage fewer scraped
knees.
Cat and mouse
The object of this game is for the cat to catch the mouse.
Here’s what you need:
grassy playground
8 to 12 players
1. At the beginning of the game, one child is designated “cat” and
another “mouse.”
2. All other players form a circle, holding hands. The mouse
moves to the inside of the circle; the cat stays outside.
3. The mouse starts the game by dashing outside the circle
and around the players. The cat tries to tag the mouse but
must stay outside the circle. The mouse can move in and out
of the circle to avoid being tagged.
4. When tagged, the mouse becomes the new cat, and another
child becomes the new mouse.
Jump across the river
The object of this game is to cross the “river” without “wetting
your feet.”
Here’s what you need:
two 10-foot-long ropes
grassy area
6 to 12 players
1. Place the two ropes in parallel lines about 6 inches
apart. This is the “river.”
2. Encourage the children to jump over the river. Players
who “fall in” are eliminated from the round.
3. After each round, separate the ropes slightly to 12 inches,
then 18 inches, and so on.
4. The children continue to try to jump across the river
without “falling in.”
Name ball
The object of this game is for the player whose name is called
to catch the ball.
Here’s what you need:
grassy playground
rubber playground ball
2 to 8 players
1. Players make a circle around one person who holds the
ball—the center.
2. The center tosses the ball straight up into the air and
calls the name of one of the players in the circle.
3. The named player tries to catch the ball before it bounces.
4. If the named player catches the ball, that player becomes
the center. If not, the original center begins again.
Frisbee® golf
The object of this game is to complete the course with the
fewest “strokes.”
Here’s what you need:
grassy playground
2 to 4 players
Frisbees
6 large stones or bricks
6 designated pins (a cardboard box, a particular tree,
an “X” marked on the sidewalk, for example)
score cards and pencils
1. Set up each “hole” with a stone starting
mark about 30 to 50 feet from the pin.
2. Give each player a score card and pencil.
3. Taking turns, the children toss the Frisbee toward the
pin, keeping track of the number of tosses it takes to reach
the pin.
4. The player with the lowest total score wins.
Contrary Simon
The object of this game is to do the opposite of what Simon
says.
Here’s what you need:
grassy playground
4 to 10 players
1. One child is designated “Simon.” The other
children form a line facing him.
2. Simon calls a command, and the children respond by doing
the opposite. Examples: a) “Take two hops toward me.” The
children take two hops away from Simon. b) “Take three
skips to the left.” The children take three skips to
the right. c) “Sit with your hands in front of your
body.” The children sit with their hands behind.
3. Simon continues giving commands, disqualifying players
who fail to perform the contrary motion.
4. The last player who is left becomes the next Simon.
Relays and races
The object is to help your team reach the finish line while
completing the designated task.
Here’s what you need:
large grassy playground
6 to 18 players
equipment indicated in each variation
Classic relay
1. Divide the players into teams of four children each.
2. Designate the start and finish line of a 100-yard race
track. Mark the start point for each racer, the first at
the start line and the others about 25 yards apart so that
each player has to run about 25 yards.
3. Give the first runner on each team a baton (a soft ball,
a water balloon, or a large stone, for example).
4. At the start signal, the first runners race to the second
runners and pass the baton, who race to the third, and so
forth. Different kinds of batons add interest and difficulty
to the race.
Baseball relay
1. Set up the course with the start and finish lines about
25 yards apart.
2. Divide the players into equal teams lined up behind the
start line.
3. Place a baseball (or other small ball) and a plastic spoon
for each team at the start line.
4. At the start signal, the first player on each team scoops
up a ball with a spoon, races to the finish line and back
to the start—all using only one hand.
5. The first player then passes the ball and spoon to the
second player. The relay continues until all team members
have carried the ball.
Crab crawl relay
1. Set up the course with the start and finish lines about
25 yards apart.
2. Divide the players into equal teams, and have players
line up behind the start line.
3. At the start signal the first players on each team bend
forward, grasp their ankles, and walk sideways to the finish
line. At the finish line they stand and run back to the start,
tagging the second player.
4. The relay continues until all players have had a chance
to race.
One-foot relay
1. Set up the course with the start and finish lines about
25 yards apart.
2. Divide the players into equal teams, and have players
line up behind the start line.
3. At the start signal, the first players on each team hop
on one foot to the finish line. They then turn and hop back
to the start line on the other foot.
4. Racers tag the second players, and the relay continues
until all children have a turn.
Variations: The children can hop on both feet (kangaroo hop)
or with their legs crossed (right leg in front of left to
the finish and left leg in front of right back to the start).
Water carry relay
1. Set up the course with the start and finish lines about
25 yards apart.
2. Divide the players into equal teams, and have players
line up behind the start line.
3. Place a bucket of water and a cup for each team at the
start line. Place an empty bucket of similar size at the
finish line.
4. At the start signal the first player on each team fills
the cup with water and runs to the finish, trying not to
spill any. The player pours the water into the second bucket
and runs back to the start, passing the cup to the second
player.
5. The relay continues until the second bucket is filled
and the first is empty.
Suitcase relay
1. Set up the course with the start and finish lines about
25 yards apart.
2. Gather similar clothing—socks, T shirts, shorts,
hats, and gloves—for each team and place the clothing
in suitcases or paper bags. Place a suitcase for each team
on the start line and on the finish line.
3. Divide each team so that half stand behind the start line
and the other half stand behind the finish.
4. At the start signal, the first players unpack the suitcase,
put on the clothes, close the suitcase, and run to the finish
line. There the player takes off the clothes and repacks
them.
5. The second player unpacks, dresses, and runs back to the
start line.
6. This continues until all the players have unpacked, dressed,
run, and repacked the suitcase.
Whisper relay
1. Set up the course as in the classic relay.
2. Instruct the players that instead of passing a baton,
they will pass a whispered phrase like “Snack today
is rice cakes and orange juice” or “Kona, the
grass snake, has green scales.”
3. At the start signal, the first player on each team runs
and whispers the phrase to the second player. This continues
with the third and fourth players.
4. Celebrate with the team that reaches the finish line and
calls out the correct phrase.
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